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Tanner Davis

805 Live Oak Dr. Cedar Park, TX 78613

(979) 450-2457 tdavis1117@gmail.com

 

Summary

I am a game developer looking for Unity gameplay programming jobs to make beautiful, fun, and efficient games. I aim to create games that are undeniably fun before any other question and leave my own quirky mark on experiences that make them recognizable and unique.

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Technical Skills

C#, Java, Unity, ShaderLab, OpenXR, Photon, PlayFab, Maya, Ableton Live, GIMP, Premiere, Perforce, Git, and a long background in gaming.

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Education

B.S. Visualization Gaming Track

Texas A&M University, College of Architecture, College Station, Texas

August 2016 - May 2020

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Relevant Coursework

Five Game Development Studios, Unity Shaders Directed Study, VR Focused Directed Study, Game Theory.

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Project History

 

VR Team Shooter, ‘Cowbots and Aliens’ Coming to Quest and SteamVR

  • Worked with OpenXR, Photon, and PlayFab. Worked with team of 3 in Unity.

  • Implemented UI, physics based combat, matchmaking, visual language,  convincing AI.

  • Worked as the lead programmer, shader artist, and level designer.

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Open World Adventure Game, Semester Game Development Studio

  • Implemented procedural audio, custom characters, leveling system, 8 character party system, live combat, loot, and puzzles. Worked with team of 4 in Unity.

  • Worked on models, textures, audio, gameplay, design, setdressing, and programming.

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VR God Game, 1 Month Visualization Sampler Studio

  • Worked with google cardboard’s unique restraint of 1 button controls for building, command and movement. Worked with a partner in Unity.

  • Worked as the sole programmer. Assisted with design, audio, and art.

 

Tower Defense Firefight Game, Semester Visualization Vertical Studio

  • Developed radial coordinate movement on globe based world. Worked with team of 6 in Unity. Fused genres of farming sim, tower defense, RTS, and firefight.

  • Worked as the sole programmer, shader artist and audio designer. 

 

Stylized Kart Racer, AGBICJam 1 ½ Month Game Jam

  • Created custom racing physics for fluid gameplay and multi-controller splitscreen for couch competitive play. Solo project in Unity. Shared on popular indie game blog, Warp Door.

  • Worked as the sole programmer, designer, audio designer, and artist. 

 

Accessible Adventure Game, Semester Visualization Vertical Studio

  • Developed a helper system and mouse/touch controls to make gameplay highly accessible. Lead a team of 8 in Unity. Presented at showcase at AIB in Bonn, Germany.

  • Handled team management, programming, shaders, audio, gameplay, and level design.

 

Employment History

Gameplay Programmer Dec 2021 - Current, Chicken Waffle, Austin, Texas

 

VR Technician/Developer  July 2018 - March 2020 VIRL Lab, Texas A&M, College Station, Texas

  • Assisted students and professors with VR based projects from troubleshooting to development.

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