Tanner Davis
805 Live Oak Dr. Cedar Park, TX 78613
(979) 450-2457 tdavis1117@gmail.com
Summary
I am a game developer looking for Unity gameplay programming jobs to make beautiful, fun, and efficient games. I aim to create games that are undeniably fun before any other question and leave my own quirky mark on experiences that make them recognizable and unique.
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Technical Skills
C#, Java, Unity, ShaderLab, OpenXR, Photon, PlayFab, Maya, Ableton Live, GIMP, Premiere, Perforce, Git, and a long background in gaming.
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Education
B.S. Visualization Gaming Track
Texas A&M University, College of Architecture, College Station, Texas
August 2016 - May 2020
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Relevant Coursework
Five Game Development Studios, Unity Shaders Directed Study, VR Focused Directed Study, Game Theory.
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Project History
VR Team Shooter, ‘Cowbots and Aliens’ Coming to Quest and SteamVR
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Worked with OpenXR, Photon, and PlayFab. Worked with team of 3 in Unity.
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Implemented UI, physics based combat, matchmaking, visual language, convincing AI.
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Worked as the lead programmer, shader artist, and level designer.
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Open World Adventure Game, Semester Game Development Studio
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Implemented procedural audio, custom characters, leveling system, 8 character party system, live combat, loot, and puzzles. Worked with team of 4 in Unity.
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Worked on models, textures, audio, gameplay, design, setdressing, and programming.
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VR God Game, 1 Month Visualization Sampler Studio
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Worked with google cardboard’s unique restraint of 1 button controls for building, command and movement. Worked with a partner in Unity.
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Worked as the sole programmer. Assisted with design, audio, and art.
Tower Defense Firefight Game, Semester Visualization Vertical Studio
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Developed radial coordinate movement on globe based world. Worked with team of 6 in Unity. Fused genres of farming sim, tower defense, RTS, and firefight.
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Worked as the sole programmer, shader artist and audio designer.
Stylized Kart Racer, AGBICJam 1 ½ Month Game Jam
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Created custom racing physics for fluid gameplay and multi-controller splitscreen for couch competitive play. Solo project in Unity. Shared on popular indie game blog, Warp Door.
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Worked as the sole programmer, designer, audio designer, and artist.
Accessible Adventure Game, Semester Visualization Vertical Studio
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Developed a helper system and mouse/touch controls to make gameplay highly accessible. Lead a team of 8 in Unity. Presented at showcase at AIB in Bonn, Germany.
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Handled team management, programming, shaders, audio, gameplay, and level design.
Employment History
Gameplay Programmer Dec 2021 - Current, Chicken Waffle, Austin, Texas
VR Technician/Developer July 2018 - March 2020 VIRL Lab, Texas A&M, College Station, Texas
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Assisted students and professors with VR based projects from troubleshooting to development.
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