top of page

 

Tanner Davis

805 Live Oak Dr. Cedar Park, TX 78613

(979) 450-2457 tdavis1117@gmail.com

 

Summary

I am a game developer looking for Unity gameplay programming jobs to make beautiful, fun, and efficient games. I aim to create games that are undeniably fun before any other question and leave my own quirky mark on experiences that make them recognizable and unique.

Technical Skills

C#, Java, Unity, ShaderLab, OpenXR, Photon, PlayFab, Maya, Ableton Live, GIMP, Premiere, Perforce, Git, and a long background in gaming.

Education

B.S. Visualization Gaming Track

Texas A&M University, College of Architecture, College Station, Texas

August 2016 - May 2020

Relevant Coursework

Five Game Development Studios, Unity Shaders Directed Study, VR Focused Directed Study, Game Theory.

Project History

 

VR Team Shooter, ‘Cowbots and Aliens’ Coming to Quest and SteamVR

  • Worked with OpenXR, Photon, and PlayFab. Worked with team of 3 in Unity.

  • Implemented UI, physics based combat, matchmaking, visual language,  convincing AI.

  • Worked as the lead programmer, shader artist, and level designer.

Open World Adventure Game, Semester Game Development Studio

  • Implemented procedural audio, custom characters, leveling system, 8 character party system, live combat, loot, and puzzles. Worked with team of 4 in Unity.

  • Worked on models, textures, audio, gameplay, design, setdressing, and programming.

VR God Game, 1 Month Visualization Sampler Studio

  • Worked with google cardboard’s unique restraint of 1 button controls for building, command and movement. Worked with a partner in Unity.

  • Worked as the sole programmer. Assisted with design, audio, and art.

 

Tower Defense Firefight Game, Semester Visualization Vertical Studio

  • Developed radial coordinate movement on globe based world. Worked with team of 6 in Unity. Fused genres of farming sim, tower defense, RTS, and firefight.

  • Worked as the sole programmer, shader artist and audio designer. 

 

Stylized Kart Racer, AGBICJam 1 ½ Month Game Jam

  • Created custom racing physics for fluid gameplay and multi-controller splitscreen for couch competitive play. Solo project in Unity. Shared on popular indie game blog, Warp Door.

  • Worked as the sole programmer, designer, audio designer, and artist. 

 

Accessible Adventure Game, Semester Visualization Vertical Studio

  • Developed a helper system and mouse/touch controls to make gameplay highly accessible. Lead a team of 8 in Unity. Presented at showcase at AIB in Bonn, Germany.

  • Handled team management, programming, shaders, audio, gameplay, and level design.

 

Employment History

Gameplay Programmer Dec 2021 - Current, Chicken Waffle, Austin, Texas

 

VR Technician/Developer  July 2018 - March 2020 VIRL Lab, Texas A&M, College Station, Texas

  • Assisted students and professors with VR based projects from troubleshooting to development.

bottom of page